This is my sixth mail, doing whatever I can to make the experience of Reaper of Souls more solid, fun and epic. Some ideas is for the future of Diablo III and not necessary something for RoS at the moment. Thanks for letting us send feedback, we as a community really appreciate it!
At the moment a normal attack is activated whenever a resource is gone to make a skill that requires it. How about implement a ”Celerity skill”. On this skill you can only choose a signature skill and it will be the one active when the resource is gone or can’t be used. This skill would fit in between our passive skills in the skill-menu and would also be really awesome for the game mechanics.
Profile design missing
Behind every class name (the progress of every class) there is a yellow picture (design) missing behind Crusader, the new class.
Rift area: Spider Cavern - Monsters 2nd floor
I have seen giant monsters (not spiders) on the floor below while running around in Spider Cavern. I do not believe this is meant to be. Monster that I saw was those Act IV four-legged creatures that can stun you and have riders on their back throwing bombs at you (can’t remember the name of the beast).
Clarification: Rift area: Spider Cavern – Monsters 2nd floor (this will be in our 7th letter!)
Bug: I have seen giant monsters (not spiders) on the floor below while running around in Spider Cavern. I do not believe this is meant to be. Monster that I saw was those Act IV four-legged creatures that can stun you and have riders on their back throwing bombs at you (can’t remember the name of the beast). Usually only spiders can run out of the area and ”down” to the second floor under you and you need to wait until those crawl back up and attack you. This was not the case since the beast was huge and even though it registered that I was ”close it” it tried to attack me but did not reach, I couldn’t reach it either. After a few seconds it was gone, probably felling down in the empty void below the map.
Once finished 5 Rifts, open a 6th on top of the same rift will open a red portal, which will indicate two bosses instead of one. This will allow people to make bounties in between, farm rifts and then make it a bit more interesting with two boss-battles. Once open a 7th rift, it’s back to yellow.
Skull icon on mini-map doesn’t show sometimes. Random rifts.
When finished a rift, Orek doesn’t show ”!” right away above his head, it takes time. It is however shown on the mini-map.
Bug: Act II – Sirocco Cavern – Rockworm
Glitching, can’t be hit. Will disappear on and off while being ”up and attacking”. Can chew you though. When doing bounties, it were not a part of the ”clear enemies”. I manage to kill almost everything except the worm and finished the bounty anyway.
Legedary: Illusory Boots
Wont let me pass the sand-doors in Achives of Zoltun Kulle and similar.
Legendary: Death’s Bargain
The ”purple pulse of death” releases it’s wave every time I sell an item to the vendor (done in act III). Nothing special, but I think it’s a virtual bug.
Legendary idea: Icarus Boots
”Jump over walls that block your path”. Jump over that Waller affix from monsters.
Skill idea: Whirlwind Hurricane
How about dragging in some of that gold laying around too?
This items has 2 gold bullets (2 x gold leg affixes)
I tested this out with Enchantress, Rift, Act 2 startarea running to the right to enter Dahlgur Oasis and then down where we sometimes can find a cave. Outside the follower doesn’t have a reflection in the shallow water.
- Where is the ”moo moo”??? I want hear Josh, Wyatt, Travis and everyone else have at least 1 ”moo!” Cow Princess Moo-Moo can have a female royaaal ”Muuh”.
- Make sure the Cow Kings Legendary can only be dropped by these cows.
- Killing a cow with Staff of Herding (equipped in inventory?) will grant us achievement and a cow-sigil for the banner.
- Cow level, can we have it? Important: Farm with barn area must always have cows! At the moment we only have cows but no cow level. Could be one of many rifts and the actual area would have a small chance to appear.
Animality! No need for a Druid-class. Just….
Set of three pieces for all classes will change them into one or many animals..
Idea and credit goes to ImNerDio, one of our many community-members.
Amulet: Scosglens Wisdom
3 random properties.
Set 1 of 3
Ring: Scosglens Spirit
2 random properties.
Set 2 of 3
Dagger: Scosglens Fiacla
3 random properties
Set 3 of 3
Bow: Scosglens Predator
3 random properties
Set 3 of 3
Set-bonus: Transform into a beast for 10 seconds whenever you hit an elite or champion. Gain 100% more armor, 20% attack speed and 25% more all resistance under this time.
- Barbarian and Crusader transforms into a Werebear
- Demon Hunter and Monk transforms into a Werepanther
- Witch Doctor and Wizard transforms into a Wereviper
- or… make them all transform into a Werewolf